//-------------------------------------------------------------------
//	Copyright (c) 2013-2014  Zhirnov Andrey
//	This file is part of the "UX OpwnGL Framework" project.
//	See copyright notice in "UX_GL_Framework.h".
//-------------------------------------------------------------------

#pragma once

#include <Includes.h>

namespace Framework
{

	//
	// Mesh Generator
	//

	struct UX_EXPORT MeshGenerator
	{
		static bool Grid (GLMesh &mesh, uint sideSize, float quadSize, uint patchSize);

	};

}	// Framework
